【1,024×768ドット、32bitカラー、FSAAなし】
| 3DMark Result |
8,781  |
|---|
8,689  |
7,249  |
6,720  |
4,743  |
4,011  |
7,703  |
| Game1 Car Chase-Low Detail/fps |
125  |
|---|
132  |
108  |
102  |
087  |
068  |
105  |
| Game1 Car Chase-High Detail/fps |
035  |
|---|
038  |
037  |
037  |
029  |
028  |
035  |
| Game2 Dragothic-Low Detail/fps |
175  |
|---|
166  |
113  |
100  |
082  |
068  |
139  |
| Game2 Dragothic-High Detail/fps |
095  |
|---|
090  |
062  |
055  |
039  |
032  |
076  |
| Game3 Lobby-Low Detail/fps |
118  |
|---|
122  |
116  |
110  |
087  |
072  |
112  |
| Game3 Lobby-High Detail/fps |
053  |
|---|
054  |
052  |
052  |
041  |
037  |
050  |
| Game4 Nature/fps |
048  |
|---|
044  |
043  |
036  |
N/A |
N/A |
046  |
| Fill Rate(Single Texturing)/M texels/s |
1,072  |
|---|
0,960  |
0,769  |
0,669  |
0,383  |
0,275  |
0,816  |
| Fill Rate(Multi Texturing)/M texels/s |
2,320  |
|---|
2,119  |
1,629  |
1,381  |
0,729  |
0,522  |
1,948  |
| High Polygon Count(1Light)/M triangles/s |
49  |
|---|
45  |
24  |
21  |
25  |
20  |
32  |
| High Polygon Count(8Light)/M triangles/s |
13  |
|---|
12  |
06  |
05  |
06  |
05  |
10  |
| Bump Mapping Environment/fps |
138  |
|---|
135  |
118  |
111  |
N/A |
N/A |
110  |
| Bump Mapping DOT3/fps |
152  |
|---|
136  |
120  |
105  |
058  |
043  |
089  |
| Vertex Shader Speed/fps |
098  |
|---|
091  |
057  |
053  |
038  |
037  |
087  |
| Pixel Shader Speed/fps |
121  |
|---|
112  |
090  |
077  |
N/A |
N/A |
101  |
| Advanced Pixel Shader Speed/fps |
095  |
|---|
087  |
072  |
062  |
N/A |
N/A |
076  |
| Point Sprites Speed/M sprites/s |
030  |
|---|
029  |
018  |
015  |
010  |
007  |
028  |
|
GeForce4 Ti4600
GeForce4 Ti4400
GeForce3 Ti500
Geforce3
GeForce2 Ultra
GeForce2 GTS
RADEON8500
|
【1,024×768ドット、32bitカラー、FSAA(2Sample)】
| 3DMark Result |
7,655  |
|---|
7,312  |
5,651  |
5,092  |
3,125  |
2,111  |
5,223  |
| Game1 Car Chase-Low Detail/fps |
116  |
|---|
116  |
086  |
076  |
052  |
036  |
079  |
| Game1 Car Chase-High Detail/fps |
034  |
|---|
036  |
035  |
035  |
025  |
018  |
033  |
| Game2 Dragothic-Low Detail/fps |
132  |
|---|
120  |
077  |
070  |
052  |
039  |
073  |
| Game2 Dragothic-High Detail/fps |
083  |
|---|
077  |
049  |
044  |
027  |
018  |
047  |
| Game3 Lobby-Low Detail/fps |
108  |
|---|
103  |
086  |
079  |
049  |
030  |
075  |
| Game3 Lobby-High Detail/fps |
050  |
|---|
050  |
045  |
041  |
029  |
017  |
042  |
| Game4 Nature/fps |
037  |
|---|
033  |
029  |
023  |
N/A |
N/A |
025  |
| Fill Rate(Single Texturing)/M texels/s |
646  |
|---|
572  |
467  |
421  |
200  |
145  |
406  |
| Fill Rate(Multi Texturing)/M texels/s |
1,646  |
|---|
1,445  |
1,248  |
1,107  |
0,372  |
0,266  |
0,964  |
| High Polygon Count(1Light)/M triangles/s |
45  |
|---|
41  |
22  |
19  |
21  |
16  |
28  |
| High Polygon Count(8Light)/M triangles/s |
12  |
|---|
11  |
06  |
05  |
06  |
05  |
09  |
| Bump Mapping Environment/fps |
121  |
|---|
114  |
080  |
077  |
N/A |
N/A |
067  |
| Bump Mapping DOT3/fps |
99  |
|---|
87  |
59  |
53  |
30  |
19  |
47  |
| Vertex Shader Speed/fps |
87  |
|---|
78  |
50  |
48  |
37  |
30  |
57  |
| Pixel Shader Speed/fps |
104  |
|---|
094  |
068  |
059  |
N/A |
N/A |
049  |
| Advanced Pixel Shader Speed/fps |
73  |
|---|
66  |
45  |
39  |
N/A |
N/A |
46  |
| Point Sprites Speed/M sprites/s |
20  |
|---|
19  |
15  |
13  |
07  |
05  |
16  |
|
GeForce4 Ti4600
GeForce4 Ti4400
GeForce3 Ti500
Geforce3
GeForce2 Ultra
GeForce2 GTS
RADEON8500
|
【1,024×768ドット、32bitカラー、FSAA(4Sample)】
| 3DMark Result |
5,411  |
|---|
4,913  |
3,773  |
3,356  |
1,896  |
N/A |
2,557  |
| Game1 Car Chase-Low Detail/fps |
87  |
|---|
79  |
55  |
48  |
30  |
N/A |
36  |
| Game1 Car Chase-High Detail/fps |
34  |
|---|
33  |
32  |
30  |
18  |
N/A |
24  |
| Game2 Dragothic-Low Detail/fps |
75  |
|---|
67  |
52  |
46  |
31  |
N/A |
32  |
| Game2 Dragothic-High Detail/fps |
57  |
|---|
52  |
37  |
32  |
17  |
N/A |
25  |
| Game3 Lobby-Low Detail/fps |
71  |
|---|
63  |
51  |
46  |
27  |
N/A |
30  |
| Game3 Lobby-High Detail/fps |
38  |
|---|
34  |
26  |
23  |
16  |
N/A |
19  |
| Game4 Nature/fps |
25  |
|---|
22  |
15  |
13  |
N/A |
N/A |
11  |
| Fill Rate(Single Texturing)/M texels/s |
359  |
|---|
318  |
253  |
231  |
108  |
N/A |
157  |
| Fill Rate(Multi Texturing)/M texels/s |
838  |
|---|
738  |
676  |
616  |
196  |
N/A |
487  |
| High Polygon Count(1Light)/M triangles/s |
36  |
|---|
33  |
18  |
16  |
17  |
N/A |
21  |
| High Polygon Count(8Light)/M triangles/s |
11  |
|---|
10  |
06  |
05  |
05  |
N/A |
08  |
| Bump Mapping Environment/fps |
75  |
|---|
68  |
57  |
51  |
N/A |
N/A |
34  |
| Bump Mapping DOT3/fps |
56  |
|---|
49  |
37  |
33  |
17  |
N/A |
21  |
| Vertex Shader Speed/fps |
59  |
|---|
53  |
42  |
38  |
29  |
N/A |
32  |
| Pixel Shader Speed/fps |
74  |
|---|
67  |
53  |
46  |
N/A |
N/A |
26  |
| Advanced Pixel Shader Speed/fps |
44  |
|---|
39  |
30  |
27  |
N/A |
N/A |
23  |
| Point Sprites Speed/M sprites/s |
13  |
|---|
12  |
12  |
10  |
05  |
N/A |
06  |
|
GeForce4 Ti4600
GeForce4 Ti4400
GeForce3 Ti500
Geforce3
GeForce2 Ultra
GeForce2 GTS
RADEON8500
|
【1,280×1,024ドット、32bitカラー、FSAAなし】
| 3DMark Result |
7,578  |
|---|
7,202  |
6,139  |
5,557  |
3,684  |
2,408  |
6,205  |
| Game1 Car Chase-Low Detail/fps |
119  |
|---|
115  |
093  |
085  |
065  |
041  |
092  |
| Game1 Car Chase-High Detail/fps |
35  |
|---|
35  |
34  |
34  |
26  |
20  |
31  |
| Game2 Dragothic-Low Detail/fps |
138  |
|---|
127  |
092  |
081  |
062  |
046  |
105  |
| Game2 Dragothic-High Detail/fps |
78  |
|---|
72  |
54  |
47  |
30  |
19  |
61  |
| Game3 Lobby-Low Detail/fps |
109  |
|---|
106  |
099  |
091  |
062  |
037  |
093  |
| Game3 Lobby-High Detail/fps |
52  |
|---|
51  |
48  |
45  |
33  |
19  |
44  |
| Game4 Nature/fps |
31  |
|---|
28  |
29  |
24  |
N/A |
N/A |
30  |
| Fill Rate(Single Texturing)/M texels/s |
1,062  |
|---|
0,955  |
0,787  |
0,632  |
0,378  |
0,269  |
0,808  |
| Fill Rate(Multi Texturing)/M texels/s |
2,349  |
|---|
2,144  |
1,687  |
1,429  |
0,712  |
0,503  |
1,962  |
| High Polygon Count(1Light)/M triangles/s |
46  |
|---|
42  |
23  |
20  |
22  |
18  |
30  |
| High Polygon Count(8Light)/M triangles/s |
12  |
|---|
11  |
06  |
05  |
06  |
05  |
10  |
| Bump Mapping Environment/fps |
109  |
|---|
101  |
094  |
084  |
N/A |
N/A |
086  |
| Bump Mapping DOT3/fps |
94  |
|---|
84  |
75  |
55  |
36  |
20  |
57  |
| Vertex Shader Speed/fps |
89  |
|---|
80  |
54  |
50  |
38  |
36  |
71  |
| Pixel Shader Speed/fps |
77  |
|---|
71  |
58  |
49  |
N/A |
N/A |
65  |
| Advanced Pixel Shader Speed/fps |
67  |
|---|
61  |
52  |
45  |
N/A |
N/A |
59  |
| Point Sprites Speed/M sprites/s |
23  |
|---|
21  |
14  |
12  |
08  |
06  |
22  |
|
GeForce4 Ti4600
GeForce4 Ti4400
GeForce3 Ti500
Geforce3
GeForce2 Ultra
GeForce2 GTS
RADEON8500
|
【1,280×1,024ドット、32bitカラー、FSAA(2Sample)】
| 3DMark Result |
6,014  |
|---|
5,469  |
4,040  |
3,554  |
2,038  |
N/A |
2,779  |
| Game1 Car Chase-Low Detail/fps |
101  |
|---|
090  |
059  |
051  |
033  |
N/A |
039  |
| Game1 Car Chase-High Detail/fps |
34  |
|---|
34  |
32  |
29  |
19  |
N/A |
25  |
| Game2 Dragothic-Low Detail/fps |
91  |
|---|
81  |
54  |
49  |
33  |
N/A |
35  |
| Game2 Dragothic-High Detail/fps |
63  |
|---|
57  |
37  |
32  |
18  |
N/A |
27  |
| Game3 Lobby-Low Detail/fps |
85  |
|---|
76  |
56  |
50  |
29  |
N/A |
33  |
| Game3 Lobby-High Detail/fps |
43  |
|---|
39  |
31  |
27  |
18  |
N/A |
22  |
| Game4 Nature/fps |
23  |
|---|
20  |
18  |
15  |
N/A |
N/A |
12  |
| Fill Rate(Single Texturing)/M texels/s |
626  |
|---|
552  |
468  |
423  |
201  |
N/A |
304  |
| Fill Rate(Multi Texturing)/M texels/s |
1,591  |
|---|
1,384  |
1,278  |
1,132  |
0,367  |
N/A |
0,964  |
| High Polygon Count(1Light)/M triangles/s |
40  |
|---|
36  |
20  |
17  |
17  |
N/A |
22  |
| High Polygon Count(8Light)/M triangles/s |
12  |
|---|
11  |
06  |
05  |
05  |
N/A |
08  |
| Bump Mapping Environment/fps |
86  |
|---|
84  |
59  |
50  |
N/A |
N/A |
36  |
| Bump Mapping DOT3/fps |
60  |
|---|
53  |
36  |
32  |
19  |
N/A |
23  |
| Vertex Shader Speed/fps |
69  |
|---|
62  |
44  |
41  |
29  |
N/A |
32  |
| Pixel Shader Speed/fps |
66  |
|---|
60  |
43  |
37  |
N/A |
N/A |
26  |
| Advanced Pixel Shader Speed/fps |
50  |
|---|
45  |
28  |
24  |
N/A |
N/A |
26  |
| Point Sprites Speed/M sprites/s |
15  |
|---|
13  |
11  |
10  |
05  |
N/A |
08  |
|
GeForce4 Ti4600
GeForce4 Ti4400
GeForce3 Ti500
Geforce3
GeForce2 Ultra
GeForce2 GTS
RADEON8500
|
【1,280×1,024ドット、32bitカラー、FSAA(4Sample)】
| 3DMark Result |
3,324  |
|---|
2,945  |
N/A |
N/A |
N/A |
N/A |
N/A |
| Game1 Car Chase-Low Detail/fps |
50  |
|---|
44  |
N/A |
N/A |
N/A |
N/A |
N/A |
| Game1 Car Chase-High Detail/fps |
30  |
|---|
27  |
N/A |
N/A |
N/A |
N/A |
N/A |
| Game2 Dragothic-Low Detail/fps |
42  |
|---|
37  |
N/A |
N/A |
N/A |
N/A |
N/A |
| Game2 Dragothic-High Detail/fps |
35  |
|---|
31  |
N/A |
N/A |
N/A |
N/A |
N/A |
| Game3 Lobby-Low Detail/fps |
39  |
|---|
34  |
N/A |
N/A |
N/A |
N/A |
N/A |
| Game3 Lobby-High Detail/fps |
21  |
|---|
19  |
N/A |
N/A |
N/A |
N/A |
N/A |
| Game4 Nature/fps |
15  |
|---|
13  |
N/A |
N/A |
N/A |
N/A |
N/A |
| Fill Rate(Single Texturing)/M texels/s |
357  |
|---|
319  |
N/A |
N/A |
N/A |
N/A |
N/A |
| Fill Rate(Multi Texturing)/M texels/s |
823  |
|---|
728  |
N/A |
N/A |
N/A |
N/A |
N/A |
| High Polygon Count(1Light)/M triangles/s |
27  |
|---|
24  |
N/A |
N/A |
N/A |
N/A |
N/A |
| High Polygon Count(8Light)/M triangles/s |
10  |
|---|
09  |
N/A |
N/A |
N/A |
N/A |
N/A |
| Bump Mapping Environment/fps |
47  |
|---|
43  |
N/A |
N/A |
N/A |
N/A |
N/A |
| Bump Mapping DOT3/fps |
32  |
|---|
28  |
N/A |
N/A |
N/A |
N/A |
N/A |
| Vertex Shader Speed/fps |
39  |
|---|
36  |
N/A |
N/A |
N/A |
N/A |
N/A |
| Pixel Shader Speed/fps |
44  |
|---|
39  |
N/A |
N/A |
N/A |
N/A |
N/A |
| Advanced Pixel Shader Speed/fps |
27  |
|---|
23  |
N/A |
N/A |
N/A |
N/A |
N/A |
| Point Sprites Speed/M sprites/s |
09  |
|---|
08  |
N/A |
N/A |
N/A |
N/A |
N/A |
|
GeForce4 Ti4600
GeForce4 Ti4400
GeForce3 Ti500
Geforce3
GeForce2 Ultra
GeForce2 GTS
RADEON8500
|
【1,600×1,200ドット、32bitカラー、FSAAなし】
| 3DMark Result |
6,393  |
|---|
5,946  |
5,124  |
4,526  |
2,787  |
N/A |
5,143  |
| Game1 Car Chase-Low Detail/fps |
106  |
|---|
098  |
079  |
068  |
047  |
N/A |
083  |
| Game1 Car Chase-High Detail/fps |
34  |
|---|
34  |
33  |
32  |
23  |
N/A |
32  |
| Game2 Dragothic-Low Detail/fps |
107  |
|---|
097  |
075  |
066  |
047  |
N/A |
076  |
| Game2 Dragothic-High Detail/fps |
63  |
|---|
57  |
45  |
39  |
24  |
N/A |
47  |
| Game3 Lobby-Low Detail/fps |
94  |
|---|
88  |
79  |
71  |
42  |
N/A |
79  |
| Game3 Lobby-High Detail/fps |
47  |
|---|
44  |
40  |
36  |
24  |
N/A |
39  |
| Game4 Nature/fps |
22  |
|---|
20  |
21  |
17  |
N/A |
N/A |
20  |
| Fill Rate(Single Texturing)/M texels/s |
1,059  |
|---|
0,948  |
0,794  |
0,700  |
0,373  |
N/A |
0,806  |
| Fill Rate(Multi Texturing)/M texels/s |
2,364  |
|---|
2,163  |
1,729  |
1,436  |
0,694  |
N/A |
1,980  |
| High Polygon Count(1Light)/M triangles/s |
42  |
|---|
38  |
22  |
19  |
20  |
N/A |
29  |
| High Polygon Count(8Light)/M triangles/s |
12  |
|---|
11  |
06  |
05  |
06  |
N/A |
09  |
| Bump Mapping Environment/fps |
85  |
|---|
82  |
76  |
72  |
N/A |
N/A |
66  |
| Bump Mapping DOT3/fps |
66  |
|---|
59  |
53  |
46  |
25  |
N/A |
42  |
| Vertex Shader Speed/fps |
77  |
|---|
69  |
50  |
47  |
37  |
N/A |
58  |
| Pixel Shader Speed/fps |
55  |
|---|
50  |
41  |
35  |
N/A |
N/A |
47  |
| Advanced Pixel Shader Speed/fps |
50  |
|---|
46  |
39  |
33  |
N/A |
N/A |
41  |
| Point Sprites Speed/M sprites/s |
17  |
|---|
15  |
12  |
10  |
06  |
N/A |
16  |
|
GeForce4 Ti4600
GeForce4 Ti4400
GeForce3 Ti500
Geforce3
GeForce2 Ultra
GeForce2 GTS
RADEON8500
|
【1,600×1,200ドット、32bitカラー、FSAA(2Sample)】
| 3DMark Result |
4,030  |
|---|
3,592  |
N/A |
N/A |
N/A |
N/A |
N/A |
| Game1 Car Chase-Low Detail/fps |
61  |
|---|
53  |
N/A |
N/A |
N/A |
N/A |
N/A |
| Game1 Car Chase-High Detail/fps |
32  |
|---|
30  |
N/A |
N/A |
N/A |
N/A |
N/A |
| Game2 Dragothic-Low Detail/fps |
55  |
|---|
48  |
N/A |
N/A |
N/A |
N/A |
N/A |
| Game2 Dragothic-High Detail/fps |
42  |
|---|
37  |
N/A |
N/A |
N/A |
N/A |
N/A |
| Game3 Lobby-Low Detail/fps |
51  |
|---|
45  |
N/A |
N/A |
N/A |
N/A |
N/A |
| Game3 Lobby-High Detail/fps |
29  |
|---|
25  |
N/A |
N/A |
N/A |
N/A |
N/A |
| Game4 Nature/fps |
16  |
|---|
14  |
N/A |
N/A |
N/A |
N/A |
N/A |
| Fill Rate(Single Texturing)/M texels/s |
639  |
|---|
569  |
N/A |
N/A |
N/A |
N/A |
N/A |
| Fill Rate(Multi Texturing)/M texels/s |
1,587  |
|---|
1,397  |
N/A |
N/A |
N/A |
N/A |
N/A |
| High Polygon Count(1Light)/M triangles/s |
31  |
|---|
28  |
N/A |
N/A |
N/A |
N/A |
N/A |
| High Polygon Count(8Light)/M triangles/s |
11  |
|---|
10  |
N/A |
N/A |
N/A |
N/A |
N/A |
| Bump Mapping Environment/fps |
57  |
|---|
49  |
N/A |
N/A |
N/A |
N/A |
N/A |
| Bump Mapping DOT3/fps |
38  |
|---|
33  |
N/A |
N/A |
N/A |
N/A |
N/A |
| Vertex Shader Speed/fps |
47  |
|---|
42  |
N/A |
N/A |
N/A |
N/A |
N/A |
| Pixel Shader Speed/fps |
41  |
|---|
37  |
N/A |
N/A |
N/A |
N/A |
N/A |
| Advanced Pixel Shader Speed/fps |
30  |
|---|
27  |
N/A |
N/A |
N/A |
N/A |
N/A |
| Point Sprites Speed/M sprites/s |
10  |
|---|
09  |
N/A |
N/A |
N/A |
N/A |
N/A |
|
GeForce4 Ti4600
GeForce4 Ti4400
GeForce3 Ti500
Geforce3
GeForce2 Ultra
GeForce2 GTS
RADEON8500
|
【1,600×1,200ドット、32bitカラー、FSAA(4Sample)】
| 3DMark Result |
2,127  |
|---|
1,866  |
N/A |
N/A |
N/A |
N/A |
N/A |
| Game1 Car Chase-Low Detail/fps |
31  |
|---|
27  |
N/A |
N/A |
N/A |
N/A |
N/A |
| Game1 Car Chase-High Detail/fps |
20  |
|---|
19  |
N/A |
N/A |
N/A |
N/A |
N/A |
| Game2 Dragothic-Low Detail/fps |
26  |
|---|
23  |
N/A |
N/A |
N/A |
N/A |
N/A |
| Game2 Dragothic-High Detail/fps |
23  |
|---|
20  |
N/A |
N/A |
N/A |
N/A |
N/A |
| Game3 Lobby-Low Detail/fps |
24  |
|---|
21  |
N/A |
N/A |
N/A |
N/A |
N/A |
| Game3 Lobby-High Detail/fps |
13  |
|---|
11  |
N/A |
N/A |
N/A |
N/A |
N/A |
| Game4 Nature/fps |
09  |
|---|
08  |
N/A |
N/A |
N/A |
N/A |
N/A |
| Fill Rate(Single Texturing)/M texels/s |
360  |
|---|
321  |
N/A |
N/A |
N/A |
N/A |
N/A |
| Fill Rate(Multi Texturing)/M texels/s |
816  |
|---|
718  |
N/A |
N/A |
N/A |
N/A |
N/A |
| High Polygon Count(1Light)/M triangles/s |
20  |
|---|
18  |
N/A |
N/A |
N/A |
N/A |
N/A |
| High Polygon Count(8Light)/M triangles/s |
09  |
|---|
08  |
N/A |
N/A |
N/A |
N/A |
N/A |
| Bump Mapping Environment/fps |
31  |
|---|
28  |
N/A |
N/A |
N/A |
N/A |
N/A |
| Bump Mapping DOT3/fps |
19  |
|---|
17  |
N/A |
N/A |
N/A |
N/A |
N/A |
| Vertex Shader Speed/fps |
28  |
|---|
25  |
N/A |
N/A |
N/A |
N/A |
N/A |
| Pixel Shader Speed/fps |
29  |
|---|
26  |
N/A |
N/A |
N/A |
N/A |
N/A |
| Advanced Pixel Shader Speed/fps |
18  |
|---|
16  |
N/A |
N/A |
N/A |
N/A |
N/A |
| Point Sprites Speed/M sprites/s |
06  |
|---|
06  |
N/A |
N/A |
N/A |
N/A |
N/A |
|
GeForce4 Ti4600
GeForce4 Ti4400
GeForce3 Ti500
Geforce3
GeForce2 Ultra
GeForce2 GTS
RADEON8500
|