【1,024×768ドット、32bitカラー、FSAAなし】
3DMark Result |
8,781 |
---|
8,689 |
7,249 |
6,720 |
4,743 |
4,011 |
7,703 |
Game1 Car Chase-Low Detail/fps |
125 |
---|
132 |
108 |
102 |
087 |
068 |
105 |
Game1 Car Chase-High Detail/fps |
035 |
---|
038 |
037 |
037 |
029 |
028 |
035 |
Game2 Dragothic-Low Detail/fps |
175 |
---|
166 |
113 |
100 |
082 |
068 |
139 |
Game2 Dragothic-High Detail/fps |
095 |
---|
090 |
062 |
055 |
039 |
032 |
076 |
Game3 Lobby-Low Detail/fps |
118 |
---|
122 |
116 |
110 |
087 |
072 |
112 |
Game3 Lobby-High Detail/fps |
053 |
---|
054 |
052 |
052 |
041 |
037 |
050 |
Game4 Nature/fps |
048 |
---|
044 |
043 |
036 |
N/A |
N/A |
046 |
Fill Rate(Single Texturing)/M texels/s |
1,072 |
---|
0,960 |
0,769 |
0,669 |
0,383 |
0,275 |
0,816 |
Fill Rate(Multi Texturing)/M texels/s |
2,320 |
---|
2,119 |
1,629 |
1,381 |
0,729 |
0,522 |
1,948 |
High Polygon Count(1Light)/M triangles/s |
49 |
---|
45 |
24 |
21 |
25 |
20 |
32 |
High Polygon Count(8Light)/M triangles/s |
13 |
---|
12 |
06 |
05 |
06 |
05 |
10 |
Bump Mapping Environment/fps |
138 |
---|
135 |
118 |
111 |
N/A |
N/A |
110 |
Bump Mapping DOT3/fps |
152 |
---|
136 |
120 |
105 |
058 |
043 |
089 |
Vertex Shader Speed/fps |
098 |
---|
091 |
057 |
053 |
038 |
037 |
087 |
Pixel Shader Speed/fps |
121 |
---|
112 |
090 |
077 |
N/A |
N/A |
101 |
Advanced Pixel Shader Speed/fps |
095 |
---|
087 |
072 |
062 |
N/A |
N/A |
076 |
Point Sprites Speed/M sprites/s |
030 |
---|
029 |
018 |
015 |
010 |
007 |
028 |
|
GeForce4 Ti4600
GeForce4 Ti4400
GeForce3 Ti500
Geforce3
GeForce2 Ultra
GeForce2 GTS
RADEON8500
|
【1,024×768ドット、32bitカラー、FSAA(2Sample)】
3DMark Result |
7,655 |
---|
7,312 |
5,651 |
5,092 |
3,125 |
2,111 |
5,223 |
Game1 Car Chase-Low Detail/fps |
116 |
---|
116 |
086 |
076 |
052 |
036 |
079 |
Game1 Car Chase-High Detail/fps |
034 |
---|
036 |
035 |
035 |
025 |
018 |
033 |
Game2 Dragothic-Low Detail/fps |
132 |
---|
120 |
077 |
070 |
052 |
039 |
073 |
Game2 Dragothic-High Detail/fps |
083 |
---|
077 |
049 |
044 |
027 |
018 |
047 |
Game3 Lobby-Low Detail/fps |
108 |
---|
103 |
086 |
079 |
049 |
030 |
075 |
Game3 Lobby-High Detail/fps |
050 |
---|
050 |
045 |
041 |
029 |
017 |
042 |
Game4 Nature/fps |
037 |
---|
033 |
029 |
023 |
N/A |
N/A |
025 |
Fill Rate(Single Texturing)/M texels/s |
646 |
---|
572 |
467 |
421 |
200 |
145 |
406 |
Fill Rate(Multi Texturing)/M texels/s |
1,646 |
---|
1,445 |
1,248 |
1,107 |
0,372 |
0,266 |
0,964 |
High Polygon Count(1Light)/M triangles/s |
45 |
---|
41 |
22 |
19 |
21 |
16 |
28 |
High Polygon Count(8Light)/M triangles/s |
12 |
---|
11 |
06 |
05 |
06 |
05 |
09 |
Bump Mapping Environment/fps |
121 |
---|
114 |
080 |
077 |
N/A |
N/A |
067 |
Bump Mapping DOT3/fps |
99 |
---|
87 |
59 |
53 |
30 |
19 |
47 |
Vertex Shader Speed/fps |
87 |
---|
78 |
50 |
48 |
37 |
30 |
57 |
Pixel Shader Speed/fps |
104 |
---|
094 |
068 |
059 |
N/A |
N/A |
049 |
Advanced Pixel Shader Speed/fps |
73 |
---|
66 |
45 |
39 |
N/A |
N/A |
46 |
Point Sprites Speed/M sprites/s |
20 |
---|
19 |
15 |
13 |
07 |
05 |
16 |
|
GeForce4 Ti4600
GeForce4 Ti4400
GeForce3 Ti500
Geforce3
GeForce2 Ultra
GeForce2 GTS
RADEON8500
|
【1,024×768ドット、32bitカラー、FSAA(4Sample)】
3DMark Result |
5,411 |
---|
4,913 |
3,773 |
3,356 |
1,896 |
N/A |
2,557 |
Game1 Car Chase-Low Detail/fps |
87 |
---|
79 |
55 |
48 |
30 |
N/A |
36 |
Game1 Car Chase-High Detail/fps |
34 |
---|
33 |
32 |
30 |
18 |
N/A |
24 |
Game2 Dragothic-Low Detail/fps |
75 |
---|
67 |
52 |
46 |
31 |
N/A |
32 |
Game2 Dragothic-High Detail/fps |
57 |
---|
52 |
37 |
32 |
17 |
N/A |
25 |
Game3 Lobby-Low Detail/fps |
71 |
---|
63 |
51 |
46 |
27 |
N/A |
30 |
Game3 Lobby-High Detail/fps |
38 |
---|
34 |
26 |
23 |
16 |
N/A |
19 |
Game4 Nature/fps |
25 |
---|
22 |
15 |
13 |
N/A |
N/A |
11 |
Fill Rate(Single Texturing)/M texels/s |
359 |
---|
318 |
253 |
231 |
108 |
N/A |
157 |
Fill Rate(Multi Texturing)/M texels/s |
838 |
---|
738 |
676 |
616 |
196 |
N/A |
487 |
High Polygon Count(1Light)/M triangles/s |
36 |
---|
33 |
18 |
16 |
17 |
N/A |
21 |
High Polygon Count(8Light)/M triangles/s |
11 |
---|
10 |
06 |
05 |
05 |
N/A |
08 |
Bump Mapping Environment/fps |
75 |
---|
68 |
57 |
51 |
N/A |
N/A |
34 |
Bump Mapping DOT3/fps |
56 |
---|
49 |
37 |
33 |
17 |
N/A |
21 |
Vertex Shader Speed/fps |
59 |
---|
53 |
42 |
38 |
29 |
N/A |
32 |
Pixel Shader Speed/fps |
74 |
---|
67 |
53 |
46 |
N/A |
N/A |
26 |
Advanced Pixel Shader Speed/fps |
44 |
---|
39 |
30 |
27 |
N/A |
N/A |
23 |
Point Sprites Speed/M sprites/s |
13 |
---|
12 |
12 |
10 |
05 |
N/A |
06 |
|
GeForce4 Ti4600
GeForce4 Ti4400
GeForce3 Ti500
Geforce3
GeForce2 Ultra
GeForce2 GTS
RADEON8500
|
【1,280×1,024ドット、32bitカラー、FSAAなし】
3DMark Result |
7,578 |
---|
7,202 |
6,139 |
5,557 |
3,684 |
2,408 |
6,205 |
Game1 Car Chase-Low Detail/fps |
119 |
---|
115 |
093 |
085 |
065 |
041 |
092 |
Game1 Car Chase-High Detail/fps |
35 |
---|
35 |
34 |
34 |
26 |
20 |
31 |
Game2 Dragothic-Low Detail/fps |
138 |
---|
127 |
092 |
081 |
062 |
046 |
105 |
Game2 Dragothic-High Detail/fps |
78 |
---|
72 |
54 |
47 |
30 |
19 |
61 |
Game3 Lobby-Low Detail/fps |
109 |
---|
106 |
099 |
091 |
062 |
037 |
093 |
Game3 Lobby-High Detail/fps |
52 |
---|
51 |
48 |
45 |
33 |
19 |
44 |
Game4 Nature/fps |
31 |
---|
28 |
29 |
24 |
N/A |
N/A |
30 |
Fill Rate(Single Texturing)/M texels/s |
1,062 |
---|
0,955 |
0,787 |
0,632 |
0,378 |
0,269 |
0,808 |
Fill Rate(Multi Texturing)/M texels/s |
2,349 |
---|
2,144 |
1,687 |
1,429 |
0,712 |
0,503 |
1,962 |
High Polygon Count(1Light)/M triangles/s |
46 |
---|
42 |
23 |
20 |
22 |
18 |
30 |
High Polygon Count(8Light)/M triangles/s |
12 |
---|
11 |
06 |
05 |
06 |
05 |
10 |
Bump Mapping Environment/fps |
109 |
---|
101 |
094 |
084 |
N/A |
N/A |
086 |
Bump Mapping DOT3/fps |
94 |
---|
84 |
75 |
55 |
36 |
20 |
57 |
Vertex Shader Speed/fps |
89 |
---|
80 |
54 |
50 |
38 |
36 |
71 |
Pixel Shader Speed/fps |
77 |
---|
71 |
58 |
49 |
N/A |
N/A |
65 |
Advanced Pixel Shader Speed/fps |
67 |
---|
61 |
52 |
45 |
N/A |
N/A |
59 |
Point Sprites Speed/M sprites/s |
23 |
---|
21 |
14 |
12 |
08 |
06 |
22 |
|
GeForce4 Ti4600
GeForce4 Ti4400
GeForce3 Ti500
Geforce3
GeForce2 Ultra
GeForce2 GTS
RADEON8500
|
【1,280×1,024ドット、32bitカラー、FSAA(2Sample)】
3DMark Result |
6,014 |
---|
5,469 |
4,040 |
3,554 |
2,038 |
N/A |
2,779 |
Game1 Car Chase-Low Detail/fps |
101 |
---|
090 |
059 |
051 |
033 |
N/A |
039 |
Game1 Car Chase-High Detail/fps |
34 |
---|
34 |
32 |
29 |
19 |
N/A |
25 |
Game2 Dragothic-Low Detail/fps |
91 |
---|
81 |
54 |
49 |
33 |
N/A |
35 |
Game2 Dragothic-High Detail/fps |
63 |
---|
57 |
37 |
32 |
18 |
N/A |
27 |
Game3 Lobby-Low Detail/fps |
85 |
---|
76 |
56 |
50 |
29 |
N/A |
33 |
Game3 Lobby-High Detail/fps |
43 |
---|
39 |
31 |
27 |
18 |
N/A |
22 |
Game4 Nature/fps |
23 |
---|
20 |
18 |
15 |
N/A |
N/A |
12 |
Fill Rate(Single Texturing)/M texels/s |
626 |
---|
552 |
468 |
423 |
201 |
N/A |
304 |
Fill Rate(Multi Texturing)/M texels/s |
1,591 |
---|
1,384 |
1,278 |
1,132 |
0,367 |
N/A |
0,964 |
High Polygon Count(1Light)/M triangles/s |
40 |
---|
36 |
20 |
17 |
17 |
N/A |
22 |
High Polygon Count(8Light)/M triangles/s |
12 |
---|
11 |
06 |
05 |
05 |
N/A |
08 |
Bump Mapping Environment/fps |
86 |
---|
84 |
59 |
50 |
N/A |
N/A |
36 |
Bump Mapping DOT3/fps |
60 |
---|
53 |
36 |
32 |
19 |
N/A |
23 |
Vertex Shader Speed/fps |
69 |
---|
62 |
44 |
41 |
29 |
N/A |
32 |
Pixel Shader Speed/fps |
66 |
---|
60 |
43 |
37 |
N/A |
N/A |
26 |
Advanced Pixel Shader Speed/fps |
50 |
---|
45 |
28 |
24 |
N/A |
N/A |
26 |
Point Sprites Speed/M sprites/s |
15 |
---|
13 |
11 |
10 |
05 |
N/A |
08 |
|
GeForce4 Ti4600
GeForce4 Ti4400
GeForce3 Ti500
Geforce3
GeForce2 Ultra
GeForce2 GTS
RADEON8500
|
【1,280×1,024ドット、32bitカラー、FSAA(4Sample)】
3DMark Result |
3,324 |
---|
2,945 |
N/A |
N/A |
N/A |
N/A |
N/A |
Game1 Car Chase-Low Detail/fps |
50 |
---|
44 |
N/A |
N/A |
N/A |
N/A |
N/A |
Game1 Car Chase-High Detail/fps |
30 |
---|
27 |
N/A |
N/A |
N/A |
N/A |
N/A |
Game2 Dragothic-Low Detail/fps |
42 |
---|
37 |
N/A |
N/A |
N/A |
N/A |
N/A |
Game2 Dragothic-High Detail/fps |
35 |
---|
31 |
N/A |
N/A |
N/A |
N/A |
N/A |
Game3 Lobby-Low Detail/fps |
39 |
---|
34 |
N/A |
N/A |
N/A |
N/A |
N/A |
Game3 Lobby-High Detail/fps |
21 |
---|
19 |
N/A |
N/A |
N/A |
N/A |
N/A |
Game4 Nature/fps |
15 |
---|
13 |
N/A |
N/A |
N/A |
N/A |
N/A |
Fill Rate(Single Texturing)/M texels/s |
357 |
---|
319 |
N/A |
N/A |
N/A |
N/A |
N/A |
Fill Rate(Multi Texturing)/M texels/s |
823 |
---|
728 |
N/A |
N/A |
N/A |
N/A |
N/A |
High Polygon Count(1Light)/M triangles/s |
27 |
---|
24 |
N/A |
N/A |
N/A |
N/A |
N/A |
High Polygon Count(8Light)/M triangles/s |
10 |
---|
09 |
N/A |
N/A |
N/A |
N/A |
N/A |
Bump Mapping Environment/fps |
47 |
---|
43 |
N/A |
N/A |
N/A |
N/A |
N/A |
Bump Mapping DOT3/fps |
32 |
---|
28 |
N/A |
N/A |
N/A |
N/A |
N/A |
Vertex Shader Speed/fps |
39 |
---|
36 |
N/A |
N/A |
N/A |
N/A |
N/A |
Pixel Shader Speed/fps |
44 |
---|
39 |
N/A |
N/A |
N/A |
N/A |
N/A |
Advanced Pixel Shader Speed/fps |
27 |
---|
23 |
N/A |
N/A |
N/A |
N/A |
N/A |
Point Sprites Speed/M sprites/s |
09 |
---|
08 |
N/A |
N/A |
N/A |
N/A |
N/A |
|
GeForce4 Ti4600
GeForce4 Ti4400
GeForce3 Ti500
Geforce3
GeForce2 Ultra
GeForce2 GTS
RADEON8500
|
【1,600×1,200ドット、32bitカラー、FSAAなし】
3DMark Result |
6,393 |
---|
5,946 |
5,124 |
4,526 |
2,787 |
N/A |
5,143 |
Game1 Car Chase-Low Detail/fps |
106 |
---|
098 |
079 |
068 |
047 |
N/A |
083 |
Game1 Car Chase-High Detail/fps |
34 |
---|
34 |
33 |
32 |
23 |
N/A |
32 |
Game2 Dragothic-Low Detail/fps |
107 |
---|
097 |
075 |
066 |
047 |
N/A |
076 |
Game2 Dragothic-High Detail/fps |
63 |
---|
57 |
45 |
39 |
24 |
N/A |
47 |
Game3 Lobby-Low Detail/fps |
94 |
---|
88 |
79 |
71 |
42 |
N/A |
79 |
Game3 Lobby-High Detail/fps |
47 |
---|
44 |
40 |
36 |
24 |
N/A |
39 |
Game4 Nature/fps |
22 |
---|
20 |
21 |
17 |
N/A |
N/A |
20 |
Fill Rate(Single Texturing)/M texels/s |
1,059 |
---|
0,948 |
0,794 |
0,700 |
0,373 |
N/A |
0,806 |
Fill Rate(Multi Texturing)/M texels/s |
2,364 |
---|
2,163 |
1,729 |
1,436 |
0,694 |
N/A |
1,980 |
High Polygon Count(1Light)/M triangles/s |
42 |
---|
38 |
22 |
19 |
20 |
N/A |
29 |
High Polygon Count(8Light)/M triangles/s |
12 |
---|
11 |
06 |
05 |
06 |
N/A |
09 |
Bump Mapping Environment/fps |
85 |
---|
82 |
76 |
72 |
N/A |
N/A |
66 |
Bump Mapping DOT3/fps |
66 |
---|
59 |
53 |
46 |
25 |
N/A |
42 |
Vertex Shader Speed/fps |
77 |
---|
69 |
50 |
47 |
37 |
N/A |
58 |
Pixel Shader Speed/fps |
55 |
---|
50 |
41 |
35 |
N/A |
N/A |
47 |
Advanced Pixel Shader Speed/fps |
50 |
---|
46 |
39 |
33 |
N/A |
N/A |
41 |
Point Sprites Speed/M sprites/s |
17 |
---|
15 |
12 |
10 |
06 |
N/A |
16 |
|
GeForce4 Ti4600
GeForce4 Ti4400
GeForce3 Ti500
Geforce3
GeForce2 Ultra
GeForce2 GTS
RADEON8500
|
【1,600×1,200ドット、32bitカラー、FSAA(2Sample)】
3DMark Result |
4,030 |
---|
3,592 |
N/A |
N/A |
N/A |
N/A |
N/A |
Game1 Car Chase-Low Detail/fps |
61 |
---|
53 |
N/A |
N/A |
N/A |
N/A |
N/A |
Game1 Car Chase-High Detail/fps |
32 |
---|
30 |
N/A |
N/A |
N/A |
N/A |
N/A |
Game2 Dragothic-Low Detail/fps |
55 |
---|
48 |
N/A |
N/A |
N/A |
N/A |
N/A |
Game2 Dragothic-High Detail/fps |
42 |
---|
37 |
N/A |
N/A |
N/A |
N/A |
N/A |
Game3 Lobby-Low Detail/fps |
51 |
---|
45 |
N/A |
N/A |
N/A |
N/A |
N/A |
Game3 Lobby-High Detail/fps |
29 |
---|
25 |
N/A |
N/A |
N/A |
N/A |
N/A |
Game4 Nature/fps |
16 |
---|
14 |
N/A |
N/A |
N/A |
N/A |
N/A |
Fill Rate(Single Texturing)/M texels/s |
639 |
---|
569 |
N/A |
N/A |
N/A |
N/A |
N/A |
Fill Rate(Multi Texturing)/M texels/s |
1,587 |
---|
1,397 |
N/A |
N/A |
N/A |
N/A |
N/A |
High Polygon Count(1Light)/M triangles/s |
31 |
---|
28 |
N/A |
N/A |
N/A |
N/A |
N/A |
High Polygon Count(8Light)/M triangles/s |
11 |
---|
10 |
N/A |
N/A |
N/A |
N/A |
N/A |
Bump Mapping Environment/fps |
57 |
---|
49 |
N/A |
N/A |
N/A |
N/A |
N/A |
Bump Mapping DOT3/fps |
38 |
---|
33 |
N/A |
N/A |
N/A |
N/A |
N/A |
Vertex Shader Speed/fps |
47 |
---|
42 |
N/A |
N/A |
N/A |
N/A |
N/A |
Pixel Shader Speed/fps |
41 |
---|
37 |
N/A |
N/A |
N/A |
N/A |
N/A |
Advanced Pixel Shader Speed/fps |
30 |
---|
27 |
N/A |
N/A |
N/A |
N/A |
N/A |
Point Sprites Speed/M sprites/s |
10 |
---|
09 |
N/A |
N/A |
N/A |
N/A |
N/A |
|
GeForce4 Ti4600
GeForce4 Ti4400
GeForce3 Ti500
Geforce3
GeForce2 Ultra
GeForce2 GTS
RADEON8500
|
【1,600×1,200ドット、32bitカラー、FSAA(4Sample)】
3DMark Result |
2,127 |
---|
1,866 |
N/A |
N/A |
N/A |
N/A |
N/A |
Game1 Car Chase-Low Detail/fps |
31 |
---|
27 |
N/A |
N/A |
N/A |
N/A |
N/A |
Game1 Car Chase-High Detail/fps |
20 |
---|
19 |
N/A |
N/A |
N/A |
N/A |
N/A |
Game2 Dragothic-Low Detail/fps |
26 |
---|
23 |
N/A |
N/A |
N/A |
N/A |
N/A |
Game2 Dragothic-High Detail/fps |
23 |
---|
20 |
N/A |
N/A |
N/A |
N/A |
N/A |
Game3 Lobby-Low Detail/fps |
24 |
---|
21 |
N/A |
N/A |
N/A |
N/A |
N/A |
Game3 Lobby-High Detail/fps |
13 |
---|
11 |
N/A |
N/A |
N/A |
N/A |
N/A |
Game4 Nature/fps |
09 |
---|
08 |
N/A |
N/A |
N/A |
N/A |
N/A |
Fill Rate(Single Texturing)/M texels/s |
360 |
---|
321 |
N/A |
N/A |
N/A |
N/A |
N/A |
Fill Rate(Multi Texturing)/M texels/s |
816 |
---|
718 |
N/A |
N/A |
N/A |
N/A |
N/A |
High Polygon Count(1Light)/M triangles/s |
20 |
---|
18 |
N/A |
N/A |
N/A |
N/A |
N/A |
High Polygon Count(8Light)/M triangles/s |
09 |
---|
08 |
N/A |
N/A |
N/A |
N/A |
N/A |
Bump Mapping Environment/fps |
31 |
---|
28 |
N/A |
N/A |
N/A |
N/A |
N/A |
Bump Mapping DOT3/fps |
19 |
---|
17 |
N/A |
N/A |
N/A |
N/A |
N/A |
Vertex Shader Speed/fps |
28 |
---|
25 |
N/A |
N/A |
N/A |
N/A |
N/A |
Pixel Shader Speed/fps |
29 |
---|
26 |
N/A |
N/A |
N/A |
N/A |
N/A |
Advanced Pixel Shader Speed/fps |
18 |
---|
16 |
N/A |
N/A |
N/A |
N/A |
N/A |
Point Sprites Speed/M sprites/s |
06 |
---|
06 |
N/A |
N/A |
N/A |
N/A |
N/A |
|
GeForce4 Ti4600
GeForce4 Ti4400
GeForce3 Ti500
Geforce3
GeForce2 Ultra
GeForce2 GTS
RADEON8500
|