【3DMark2001 Second Edition (FSAAなし)】
3DMark Result 5,245
2,686
7,347
7,882
4,757
Game1 Car Chase-Low Detail/fps 097
043
116
109
084
Game1 Car Chase-High Detail/fps 035
023
037
035
029
Game2 Dragothic-Low Detail/fps 087
042
113
140
080
Game2 Dragothic-High Detail/fps 045
022
063
077
044
Game3 Lobby-Low Detail/fps 091
043
115
114
088
Game3 Lobby-High Detail/fps 046
025
052
051
039
Game4 Nature/fps N/A
N/A
043
047
N/A
Fill Rate(Single Texturing)/M texels/s 438
198
769
817
404
Fill Rate(Multi Texturing)/M texels/s 0,550
0,368
1,628
1,952
1,145
High Polygon Count(1Light)/M triangles/s 26
14
19
32
19
High Polygon Count(8Light)/M triangles/s 6.5
2.9
3.7
9.7
4.4
Bump Mapping Environment/fps N/A
N/A
115
110
104
Bump Mapping DOT3/fps 065
026
121
089
063
Vertex Shader Speed/fps 44
34
57
87
37
Pixel Shader Speed/fps N/A
N/A
090
101
N/A
Advanced Pixel Shader Speed/fps N/A
N/A
055
076
N/A
Point Sprites Speed/M sprites/s 09.4
05.4
17.7
28.1
00.2
GeForce4 MX 440
GeForce2 MX 400
GeForce3 Ti 500
RADEON8500
RADEON7500

【Quake III Arena (FSAAなし)】
1,024×768/32bit 139
065
178
166
125
GeForce4 MX 440
GeForce2 MX 400
GeForce3 Ti 500
RADEON8500
RADEON7500

【3DMark2001 Second Edition (2x FSAA)】
3DMark Result 3,472
3,478
1,366
5,459
5,132
6,221
5,323
3,161
Game1 Car Chase-Low Detail/fps 58
58
22
83
75
94
81
50
Game1 Car Chase-High Detail/fps 33
30
13
35
33
36
36
27
Game2 Dragothic-Low Detail/fps 53
53
21
70
65
90
73
44
Game2 Dragothic-High Detail/fps 32
32
12
49
46
56
47
31
Game3 Lobby-Low Detail/fps 51
50
19
84
75
94
76
50
Game3 Lobby-High Detail/fps 31
31
12
45
43
48
43
29
Game4 Nature/fps N/A
N/A
N/A
28
27
33
26
N/A
Fill Rate(Single Texturing)/M texels/s 215
215
105
465
460
537
406
205
Fill Rate(Multi Texturing)/M texels/s 0,281
0,281
0,188
1,263
1,199
1,272
0,963
0,559
High Polygon Count(1Light)/M triangles/s 22
22
11
17
17
29
28
16
High Polygon Count(8Light)/M triangles/s 6.2
6.2
2.7
3.7
3.7
9.4
9.2
4.3
Bump Mapping Environment/fps N/A
N/A
N/A
79
72
80
68
52
Bump Mapping DOT3/fps 36
36
13
58
54
59
48
33
Vertex Shader Speed/fps 36
36
20
48
46
65
57
32
Pixel Shader Speed/fps N/A
N/A
N/A
66
61
61
49
N/A
Advanced Pixel Shader Speed/fps N/A
N/A
N/A
37
34
55
46
N/A
Point Sprites Speed/M sprites/s 06.7
06.7
03.5
14.8
14.2
19.4
16.1
00.2
GeForce4 MX 440
GeForce4 MX 440(Quincunx)
GeForce2 MX 400
GeForce3 Ti 500
GeForce3 Ti 500(Quincunx)
RADEON8500(Performace)
RADEON8500(Quality)
RADEON7500

【Quake III Arena (2x FSAA)】
1,024×768/32bit 083
083
027
122
099
097
086
N/A
GeForce4 MX 440
GeForce4 MX 440(Quincunx)
GeForce2 MX 400
GeForce3 Ti 500
GeForce3 Ti 500(Quincunx)
RADEON8500(Performace)
RADEON8500(Quality)
RADEON7500

【3DMark2001 Second Edition (4x FSAA)】
3DMark Result 1,907
1,915
0,781
3,542
3,262
2,574
1,540
Game1 Car Chase-Low Detail/fps 30
30
13
53
46
37
23
Game1 Car Chase-High Detail/fps 19
19
08
31
29
25
16
Game2 Dragothic-Low Detail/fps 27
27
12
44
41
32
20
Game2 Dragothic-High Detail/fps 20
20
07
34
31
25
17
Game3 Lobby-Low Detail/fps 25
25
10
47
40
30
20
Game3 Lobby-High Detail/fps 16
16
06
25
26
19
13
Game4 Nature/fps N/A
N/A
N/A
15
15
11
N/A
Fill Rate(Single Texturing)/M texels/s 121
121
060
252
221
157
091
Fill Rate(Multi Texturing)/M texels/s 147
147
102
669
636
486
238
High Polygon Count(1Light)/M triangles/s 17
17
09
15
23
21
12
High Polygon Count(8Light)/M triangles/s 5.8
5.8
2.5
3.6
8.5
8.1
3.9
Bump Mapping Environment/fps N/A
N/A
N/A
53
43
39
23
Bump Mapping DOT3/fps 19
20
08
36
29
21
14
Vertex Shader Speed/fps 24
25
13
39
39
32
20
Pixel Shader Speed/fps N/A
N/A
N/A
50
32
26
N/A
Advanced Pixel Shader Speed/fps N/A
N/A
N/A
27
30
23
N/A
Point Sprites Speed/M sprites/s 05.7
04.9
02.1
11.3
08.0
06.2
00.2
GeForce4 MX 440
GeForce4 MX 440(4XS)
GeForce2 MX 400
GeForce3 Ti 500
RADEON8500(Performace)
RADEON8500(Quality)
RADEON7500

【Quake III Arena (4x FSAA)】
1,024×768/32bit 41
N/A
16
77
47
37
N/A
GeForce4 MX 440
GeForce4 MX 440(4XS)
GeForce2 MX 400
GeForce3 Ti 500
RADEON8500(Performace)
RADEON8500(Quality)
RADEON7500