| 3DMark Result |
3,472  |
|---|
3,478  |
1,366  |
5,459  |
5,132  |
6,221  |
5,323  |
3,161  |
| Game1 Car Chase-Low Detail/fps |
58  |
|---|
58  |
22  |
83  |
75  |
94  |
81  |
50  |
| Game1 Car Chase-High Detail/fps |
33  |
|---|
30  |
13  |
35  |
33  |
36  |
36  |
27  |
| Game2 Dragothic-Low Detail/fps |
53  |
|---|
53  |
21  |
70  |
65  |
90  |
73  |
44  |
| Game2 Dragothic-High Detail/fps |
32  |
|---|
32  |
12  |
49  |
46  |
56  |
47  |
31  |
| Game3 Lobby-Low Detail/fps |
51  |
|---|
50  |
19  |
84  |
75  |
94  |
76  |
50  |
| Game3 Lobby-High Detail/fps |
31  |
|---|
31  |
12  |
45  |
43  |
48  |
43  |
29  |
| Game4 Nature/fps |
N/A |
|---|
N/A |
N/A |
28  |
27  |
33  |
26  |
N/A |
| Fill Rate(Single Texturing)/M texels/s |
215  |
|---|
215  |
105  |
465  |
460  |
537  |
406  |
205  |
| Fill Rate(Multi Texturing)/M texels/s |
0,281  |
|---|
0,281  |
0,188  |
1,263  |
1,199  |
1,272  |
0,963  |
0,559  |
| High Polygon Count(1Light)/M triangles/s |
22  |
|---|
22  |
11  |
17  |
17  |
29  |
28  |
16  |
| High Polygon Count(8Light)/M triangles/s |
6.2  |
|---|
6.2  |
2.7  |
3.7  |
3.7  |
9.4  |
9.2  |
4.3  |
| Bump Mapping Environment/fps |
N/A |
|---|
N/A |
N/A |
79  |
72  |
80  |
68  |
52  |
| Bump Mapping DOT3/fps |
36  |
|---|
36  |
13  |
58  |
54  |
59  |
48  |
33  |
| Vertex Shader Speed/fps |
36  |
|---|
36  |
20  |
48  |
46  |
65  |
57  |
32  |
| Pixel Shader Speed/fps |
N/A |
|---|
N/A |
N/A |
66  |
61  |
61  |
49  |
N/A |
| Advanced Pixel Shader Speed/fps |
N/A |
|---|
N/A |
N/A |
37  |
34  |
55  |
46  |
N/A |
| Point Sprites Speed/M sprites/s |
06.7  |
|---|
06.7  |
03.5  |
14.8  |
14.2  |
19.4  |
16.1  |
00.2  |
|
GeForce4 MX 440
GeForce4 MX 440(Quincunx)
GeForce2 MX 400
GeForce3 Ti 500
GeForce3 Ti 500(Quincunx)
RADEON8500(Performace)
RADEON8500(Quality)
RADEON7500
|